Core Movement and Controls

Players steer a group of stick figures left or right using the mouse or keyboard arrows. The group automatically moves forward through a series of corridors. At certain points, the path splits and players must guide the crowd toward a specific gate. This basic control scheme keeps the focus on quick decisions rather than complex inputs.

Gate Selection and Group Management

The central mechanic involves choosing between gates marked with numbers. Passing through a gate with a high number adds that many stick figures to your group. Gates with lower numbers or red markings reduce your group size. This simple math-based choice appears frequently, requiring constant attention to maintain a large enough crowd for later sections.

Encounters with Other Crowds

During a run, the player's group meets other stickman crowds moving in opposite directions. These meetings create brief moments where group sizes are compared. A larger group can push through, while a smaller one may lose members. These encounters add a layer of tension beyond the gate choices.

Final Objective and Progression

Each run ends with a confrontation at a castle area. The size of the player's group at this point determines success. Between runs, coins collected during play can be spent to improve the starting group size or the bonuses from gates. This progression system encourages repeated attempts and gradual improvement.

Visual Style and Atmosphere

The game uses bright, colorful 3D environments that change as the player advances. Stick figures are simple but clearly visible against the backgrounds. The overall look is clean and family-friendly, with no dark or intense themes. The visual feedback from gates and encounters is immediate and easy to understand.

Compatibility

✅ Works on PC & Mobile | Recommended: Chrome / Safari / Edge